Somnambulant Gamer Pumpkin Preview: Assassin's Creed II
Thursday, October 29, 2009
I know a lot of people weren't happy with Assassin's Creed. The missions either got too repetitive for them or the mechanics of the game at some point became frustrating. All this is understandable and perfectly valid. I couldn't get enough of Assassin's Creed. Even now I pop it in if for no other reason than to skillfully slaughter my enemies with nothing but the hidden blade in open combat.
Assassin's Creed II has promised a lot of things. Mostly it promises to keep the missions and ways to accomplish said missions more varied. You may be able to sneak up on your enemy in the usual way for one mission while the next has you hiring mercenaries to deal with heavily armored guards.
Finally you can use a wide variety of weapons in combat, including those of your enemies. Assassin's Creed has already proven to have fairly accurate combat animations and Assassin's Creed II is no exception. Albeit Ezio is a little less subtle than Altair but the combat (from what I've seen however) is still fairly big on accuracy with it's weapons handling.
More than anything, I'm looking forward to taking part in some of the real world assassinations of the Medicis and continuing the story of Assassin's Creed. All you people that didn't like the first in the series were right about one thing; it ended too soon.
Now I just have to wait for November 17th.